Open Source in Mobile, USA

I’ve just spotted there is an upcoming event in March 2009 about Open Source initiatives in Mobile world: Open Source in Mobile, USA. I’ve taken a short look at the agenda and there seems to be nothing related to geospatial solutions. Nevertheless, it’s always good to see number of other FOSS-oriented foundations like GNOME, Mozilla and OSI meeting big enterprise players on the same field.

Yet another trap in the eVC++ compiler

Today, I was porting a fairly big library to use it on Windows CE. I created a library project with eVC++ 4.0 then added source files of the library and with pretty smile on my face I hit F7. Then I was pelted with huge amount of error messages :-( Shortly, I revealed where was the problem. I thought it will bowl over everything I planned! I took a deep breath and… Simply, eVC++ 4.0 compiler, as well as VC++ 6.0 (and earlier), does not support in-place initialization of static const member data of class!

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Blog-like interface to WTL list

WTL LogoToday, I encoutered a very new for me Web gadget – blog-like interaface to wtl@yahoogroups.comWindows Template Library support list. It’s really cool! It also provides RSS feed to WTL list, so now I can add it as a channel to my Thunderbird aggregator.

At once, I found WTL list is also available through GMANE gate, by HTTP or NNTP. Shame on me! It’s there since June 5, 2003. Better Later than Never :-)

Here it is http://blog.gmane.org/gmane.comp.windows.wtl

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How Visual C++ 2005 is compliant to C++ standards regarding Windows CE?

Recently, I started small investigation to find out what may I expect from the new Visual C++ 2005 compiler if I’d like to start using it for Windows CE software development. Yes, I’m still using eMbedded Visual C++ 4.0, but Visual C++ 2005 seems very interesting for me. After my investigation I’m convinced it would help me to solve many problems related to low ANSI/ISO C++ standard conformance of the older eVC++ 4.0. But let’s start from the beginning.

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How to use STLport with eVC++

STLport LogoToday, I published my first article on the Pocket PC Developer Network.
My article is a kind of crash course explaining how to use STLport with eMbedded Visual C++ compiler and IDE to develop Windows CE applications. I hope it will encourage new Windows CE software developers to try STLport. I found this STL implemenation as a great piece of software, useful in my daily work and more complete STL implementation than that shipped with eVC++ SDKs.

If you are curious what I wrote follow this link to How to use STLport with eMbedded Visual C++.