Mateusz Loskot :: hacking on, working out, living up

How Visual C++ 2005 is compliant to C++ standards regarding Windows CE?

28 Dec 2005 | mloskot

Recently, I started small investigation to find out what may I expect from the new Visual C++ 2005 compiler if I’d like to start using it for Windows CE software development. Yes, I’m still using eMbedded Visual C++ 4.0, but Visual C++ 2005 seems very interesting for me. After my investigation I’m convinced it would help me to solve many problems related to low ANSI/ISO C++ standard conformance of the older eVC++ 4.0. But let’s start from the beginning.

What was the question?

Unlike previews versions, Visual C++ 2005 (8.0) seems to be a bundle of more than one compilers. Now, you can target not only desktop Windows but also mobile devices running Pocket PC 2003, Smartphone 2003, custom Windows CE systems. Here comes a confusion I had regarding new features of Visual C++ 2005 compiler. I was wondering if ANSI/ISO C++ standard conformity applies also devices development. Does it?

What is the answer?

Shortly, yes it does. Visual C++ 2005 claims to be much more conformant to ANSI/ISO C++ Standard. In the What’s New in Developing Visual C++ Device Applications, among other improvements, you can read that Visual C++ 2005 device compilers have Updates to conform to a higher percentage of C++ standards. Sounds very good.

Next citation from MSDN provides better picture of consequence of compilers releases and explains where are new C++ conformance changes from:

Because the device compilers are based on the desktop computer VC compiler, examining the differences between the desktop computer VC 6.0 compiler and 8.0 compiler provides a good approximation about the changes between the eMbedded Visual C++ device compilers and the Visual Studio 2005 device compilers.

For more details follow this link Migrating Microsoft eMbedded Visual C++ Projects to Visual Studio 2005

Now, I’m pretty sure I won’t become disappointed after I move to VC++ 8.0. Only one question remains not answered: are there any changes and improvements to CRT and C++ libraries included?

There’s a light at the end of the tunnel. I’ve just scanned following article What’s New in Developing Visual C++ Device Applications and I see there are listed changes in C run-time and C++ libraries. What do they include? Hm, not much details but extensive security, performance, stability and standards compliance. So, I hope there is a chance one day Windows CE software developers will get complete implementations of C run-time and C++ libraries and we won’t have to post questions like Where is my mktime() function on Windows CE? ;-)

In the meantime, I also asked my questions about Visual C++ 2005 and ANSI/ISO C++ conformance here, on the MSDN forum Smart Devices Native C++ Development.

By the way, here is my old post I sent to microsoft.public.windowsce.embedded.vc in which I asked Is VC++ 8 really new and standard conformant compiler?. Among many opinions in that thread, Mr. P.J. Plauger from Dinkumware, Ltd. recommends their new C and C++ libraries as an interesting alternative:

We’re in final testing of our next release, which supports all the desktop versions of VC++ from V6 to V8 and all the eVC versions from eVC to V8. All compilers have essentially the same (and full) Standard C and Standard C++ library support.

Finally, I’d like to thank people who helped me a lot during my Visual C++ investigation: P.J. Plauger, Vikas Taneja and Mario Chenier. Thank you very much!

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