Interface Versioning in C++ Video

Friends from Skills Matter has put video with lecture about Interface Versioning in C++ given by Steve Love last Thursday. The lecture was organised by London chapater of ACCU.

Generally, Steve addressed problems of the DLL Hell and ABI compatibility proposing a not-so-simple, but applicable and usable solution for number of most common problems. Along the video, slides are also available, so it should be easy to grasp the idea.

I’ve received copy of Steve’s code and I’m preparing a few more tests which I hope to describe in details and post here soon.

Notes on Boost.Build for Boost.GIL

Update: Updating Boost.Build extensions

Christian Henning, Boost.GIL developer, has been working intensively on design and implementation of the new image I/O extensions for Boost.GIL. It is Boost.GIL I/O v2. Official review of this piece of software by the Boost project Community is coming soon.

I have been playing with this new I/O lately myself and building it mostly using manually crafted solutions for Microsoft Visual Studio.
I decided to learn a bit more about the mysterious Boost.Build, so I can configure all Boost.GIL dependencies resolution in Jamfile and make testing process more portable.

Below, I include some notes of how I accomplished it. However, due to the cryptic nature of Boost.Build and my honest lack of understanding of this system, I have found my way through this configuration following bumpy path of trial and error. Thus, my findings may seem
weird to Boost.Build zealots and there surely is better way of doing it. Basically, I will use Boost.Build extensions – a very nice project which has a chance to become official part of the Boost.Build.

Here is directories layout I used in the following configuration with base path tagged using {DEV}. So, wherever you see the {DEV} tag in examples below, just substitute it with your own location:

$ cd {DEV}
$ ls -1
build_extensions
deps
Jamroot
output
test_images
trunk

First, checkout sources of Boost C++ libraries from the trunk in the Subversion repository:

$svn co http://svn.boost.org/svn/boost/trunk trunk

Second, get copy of the Boost.Build extensions from the Boost Sandbox – a place for software closely related but not included in official Boost:

svn co http://svn.boost.org/svn/boost/sandbox/tools/build_extensions/ build_extensions

Third, configure a couple of environment variables to locate Boost.Build components:

$ export BOOST_BUILD={DEV}/trunk/tools/build/v2
$ export BOOST_BUILD_PATH={DEV}/build_extensions/ext

Fourth, grab source code of dependencies of Boost.GIL I/O extensions like libjpeg, libpng, zlib, libtiff and install them by repeating the following two-steps procedure:

for library in (jpeg, libpng, zlib)
   download library
   unpack lib to {DEV}/deps

Fifth, get the new Boost.GIL I/O extensions. Current version at the moment of posting these notes is available as boost_review.zip package. Unpack it and copy content of boost directory in to boost subtree – {DEV}/trunk/boost, content of libs to {DEV}/trunk/libs. Basically, files of the GIL extensions should be installed in the following locations:

{DEV}/boost/gil/extension/io_new
{DEV}/trunk/boost/gil/extension/toolbox
{DEV}/trunk/libs/gil/io_new

Sixth, create empty Jamroot file:

$touch {DEV}/trunk/libs/gil/Jamroot

I found this file is required to not to confuse Boost.Build unnecessarily and without this file executing bjam throws a bunch of cryptic errors starting with:

trunk/tools/build/v2/build/virtual-target.jam:452: in _adjust-name from module object(file-target)@904
error: <tag>@rulename is present but is not the only </tag>feature

Finally, create Jamfile building your program based on Boost.GIL with all image format libraries specified as dependencies. As a quick test, I have modified (shorten) {DEV}/trunk/libs/gil/io_new/test/Jamfile.v2 to build one of tests for JPEG:

$ cat {DEV}/trunk/libs/gil/io_new/test/Jamfile.v2
import testing ;
using jpeg : 6a : {DEV}/deps/jpeg-8a ;

project
    : requirements
        <library>/boost/test//boost_unit_test_framework
        <link>static
    ;

test-suite "gil::io_new"
    :
        [ run jpeg_read_test.cpp /ext/jpeg//jpeg ]
    ;

Quick check if the test program builds and runs:

$ bjam
...patience...
...
gcc.link bin/jpeg_read_test.test/gcc-4.4.5/debug/link-static/jpeg_read_test
testing.capture-output bin/jpeg_read_test.test/gcc-4.4.5/debug/link-static/jpeg_read_test.run
**passed** bin/jpeg_read_test.test/gcc-4.4.5/debug/link-static/jpeg_read_test.test
...updated 9 targets...

Note, that executing bjam will build all the third-party libraries from their sources, as dependencies of Boost.GIL, and next all targets of your own binaries being dependant on Boost.GIL. No extra Jamfiles for libjpeg, libpng and other libraries are required. Here simply the magic of Boost.Build and its extensions kicks in.

If you need to use other formats, you need to import other libraries as well. Like this:

using zlib : 1.2.4 : {DEV}/deps/zlib-1.2.4 ;
using png : 1.4.0 : {DEV}/deps/libpng-1.4.1 ;

As I have mentioned, I not an expert of Boost.Build but rather wigwaging through its matter. So, if you’ve found an error or better solution please let me know. At the same time, if you have problems with applying my notes, it may mean they don’t present correct solution and I’d suggest rather to ask on the Boost mailing lists or IRC channel #boost than asking me.

Introduction to Boost Geometry slides

Boost Geometry (aka Generic Geometry Library, GGL)Slides of my very gentle introduction to Boost Geometry library are now available to download from the FOSS4G 2010 website.

The presentation gives a basic overview of the library and tries to explain how it is different to existing solutions but in such way so it’s also understandable to non-C++ programmers. Those who are looking forward to digging out very details of Boost Geometry, I recommend to check presentation which Barend Gehrels gave at BoostCon 2010.